Heuten, Wilko and Henze, Niels and Boll, Susanne and Klante, Palle
Audio Mostly 2007 - 2nd Conference on Interaction with Sound
Almost all computer games today are based on a visual presentation on the screen. While the visual realism advanced the main baseline of the interaction remains the same - when you switch off the display the fun is gone. In our research, we aim to provide non-visual access to computer games providing blind and sighted players with fun and pervasive interaction. As an application example we developed AuditoryPong, an interactive game that transfers the game PONG into a physical and acoustic space. The central elements of the game are transformed to moving and movable acoustic objects in a 3D acoustic environment. Based on the current acoustic game state the user moves the game paddle with body interaction or haptic devices and receives immediate acoustic feedback. Players do not need the visual display and sighted and blind people can play PONG together.
01 / 2007
Enhanced Network Accessibility for the Blind and Visually Impaired