The maker movement holds strong promise for enabling children
to participate in empowering learning experiences through technology use. Many researchers have identified different educational approaches to address making for children. Furthermore, there are educational approaches on how to teach beginners to program. However, these approaches require strong supervision from experts, or the children are taught step-by-step how to solve certain
tasks, that limit the children in their expressiveness with own ideas.
Therefore, we designed Maker Cards as a card-based approach,
exemplary with the newly up-come physical computation device
Calliope, to give the children first instructions for the hardware and
software they are dealing with, that help them to make own meaningful artifacts. We evaluated Maker Cards with 54 girls (aged 10 - 14) in several workshops. Our evaluation shows that Maker Cards were valuable and helpful for the participants to getting started to implement their own ideas because they were able to find the sensors, connect the external sensors and actuators as well as use
the program examples as reference. Furthermore, it covers common
question, thus they could work a lot independently. However, it was
not clear to the participants how to combine the cards, when they
want to use another actuator then in the given sensor example.
September / 2019
Smart Environments als Kontext motivierender Lernangebote für Mädchen für einen wachsenden Anteil von Informatikerinnen durch Einbezug von Lehrkräften und Eltern