The 2x2 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR

BIB
Dietz, Dennis and Rogers, Samuel Benjamin and Rasch, Julian and Sakel, Sophia and Wagener, Nadine and Butz, Andreas Martin and Hoppe, Matthias
Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology
Effective self-reflection is crucial for motor skill acquisition, yet it is challenging to facilitate in single-user VR training environments. We investigate this through a method where users are embodied as a virtual trainer and prompted to actively evaluate a recorded performance. In an empirical study, we systematically varied the trainee’s appearance and their movements. Our mixed-methods analysis reveals that confronting one’s own performance triggers a fundamental role conflict between the user’s identity as the performer and their new role as the evaluator. Most importantly, this conflict challenges a binary view of embodiment. Participants experienced a multi-faceted sense of self, oscillating between identifying with the trainee and detaching as the trainer. Our work contributes a novel characterization of embodied self-evaluation, revealing a psychological duality at its core and offering clear design implications for VR systems that foster self-insight in training and therapy.
2025
inproceedings
Association for Computing Machinery
VRST '25