@inproceedings{10.1145/3756884.3765986, Author = {Dietz, Dennis and Rogers, Samuel Benjamin and Rasch, Julian and Sakel, Sophia and Wagener, Nadine and Butz, Andreas Martin and Hoppe, Matthias}, Title = {The 2x2 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR}, Year = {2025}, Month = {}, Publisher = {Association for Computing Machinery}, Series = {VRST '25}, Booktitle = {Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology}, Doi = {10.1145/3756884.3765986}, type = {inproceedings}, Abstract = {Effective self-reflection is crucial for motor skill acquisition, yet it is challenging to facilitate in single-user VR training environments. We investigate this through a method where users are embodied as a virtual trainer and prompted to actively evaluate a recorded performance. In an empirical study, we systematically varied the trainee’s appearance and their movements. Our mixed-methods analysis reveals that confronting one’s own performance triggers a fundamental role conflict between the user’s identity as the performer and their new role as the evaluator. Most importantly, this conflict challenges a binary view of embodiment. Participants experienced a multi-faceted sense of self, oscillating between identifying with the trainee and detaching as the trainer. Our work contributes a novel characterization of embodied self-evaluation, revealing a psychological duality at its core and offering clear design implications for VR systems that foster self-insight in training and therapy.} } @COMMENT{Bibtex file generated on }